Chess For Girls?: Feminism and Computer Games

نویسندگان

  • Justine Cassell
  • Henry Jenkins
چکیده

A recent Saturday Night Live show (Dec. 6, 1997) featured a pseudo-commercial for ‘Chess for Girls.’ The skit opens with a brother and sister playing chess; the boy soon moves to checkmate his sibling. The girl replies, “Chess is no fun!”, and sweeps the parts off the board in disgust. An announcer comes on and says, “Don’t worry, now there’s Chess for Girls!”, and the commercial launches into a montage of images: a chessboard filled with doll-like pieces, girls brushing the hair of the queen, girls prancing around with the knights, which are beautiful ponies, the brother exclaiming, “Hey, you can’t move like that!”, the pieces driving around in a convertible and relaxing in their beach house.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The effect aggressive computer games on the self-concept junior high school boys and girls in Bandar Abbas

ABSTRACT Introduction: Adolescence is associated with a change in self-concept made up of social interactions and experiences. Recent researches indicate the possible role of aggressive computer games on adolescents’ self-concept. The aim of this study is to evaluate the impact of violent computer games on the self-concept of second grade junior high school students in Band...

متن کامل

The Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran

Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...

متن کامل

بررسی دیدگاه والدین در مورد عوارض ناشی از بازی با رایانه در دختران دبستانی

Abstract Background & Aim: computer games have inevitably devoted a significant portion of children and adolescent's socialization. This study has been conducted with the aim of examining views of parents about the long-term effects of computer games on primary school girls. Material & Methods: It was a descriptive cross-sectional study. The sample consisted of 150 mothers of school girls...

متن کامل

Computing the Aesthetics of Chess

Aesthetics in chess is a concept competent players are quite familiar with. For many, it is one of the main reasons they play. Much of the research with regard to chess however, has been towards making machines play better and to understand how humans think. This article explores the principles of chess aesthetics and proposes a computational model based on those principles. An experiment was c...

متن کامل

Games, computers, and artificial intelligence

In 1950, Claude Shannon published his seminal paper on computer chess [23]. It was the dawn of the computer age; ENIAC was only a few years old, and visionary people like Shannon and Alan Turing could see the tremendous potential for the technology. Many computers in that era were used for military applications, typically ballistic calculations for missiles. In contrast, games seemed to be a na...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007